Kotaro

CHARACTER INFO

Kotaro

Player: Bill
Kotaro, a cunning and self-serving rogue in Sengoku-era Japan, thrives on deceit and manipulation in a chaotic world of warring clans. Lazy by nature, he prefers scheming over honest work, using his sharp wit to swindle merchants, blackmail minor samurai, and skirt responsibility. Operating from the shadows of a bustling castle town, Kotaro’s silver tongue and knack for exploiting weaknesses make him a master of small-time cons, always prioritizing his own comfort and gain.

When a powerful warlord’s enforcers corner him after a botched scheme, Kotaro’s survival instincts kick in. Forced to navigate a deadly web of rival factions, he leverages his guile to outmaneuver enemies, forging fragile alliances with a disgraced ninja and a skeptical shrine maiden. Though reluctant, Kotaro rises to the challenge, orchestrating elaborate plots to save his skin—each success fueling his confidence but also entangling him deeper in the warlord’s schemes. As betrayal looms, Kotaro must decide whether to flee or embrace his latent cunning to turn the tables, proving that even a lazy schemer can become a formidable player when pushed to the brink.

CHARACTER STATS

  • Long Blade
    0
    1
  • Block
    0
    1
  • Polearm
    0
    1
  • Throw (large)
    0
    1
  • Blunt
    0
    1
  • Climbing
    0
    1
  • Boxing
    0
    1
  • Upper Body
    0
    1
  • Lower Body
    0
    1
  • Intimidation
    0
    1
  • Dodge
    0
    3
  • Core Muscles
    0
    3
  • Riding
    0
    3
  • Stealth
    0
    3
  • Escape Artist
    0
    3
  • Throw (small)
    0
    3
  • Acrobatics
    2
    5
  • Precision
    0
    3
  • Short Blade
    2
    5
  • Handgun
    0
    3
  • Light Armor
    0
    1
  • Heavy Armor
    0
    1
  • Archery
    0
    1
  • Wrestling
    0
    1
  • Pain Tolerance
    0
    1
  • Immune System
    0
    1
  • Stamina
    0
    1
  • Vitality
    0
    1
  • Perception
    0
    2
  • Investigation
    1
    3
  • History
    0
    2
  • Medicine
    0
    2
  • Persuasion
    0
    2
  • Public Speaking
    0
    2
  • Religion
    0
    2
  • Literacy
    0
    2
  • Memory
    0
    2
  • Logic
    0
    2
  • Culture
    0
    2
  • Divination
    0
    2
  • Willpower
    0
    2
  • Security
    0
    2
  • Long Gun
    0
    2
  • Destruction
    0
    1
  • Conjuration
    0
    1
  • Restoration
    0
    1
  • Illusion
    0
    1
  • Alteration
    0
    1
  • Mysticism
    0
    1

WEAPONS